Saturday, July 30, 2011

Character Encumbrance

Below is an attempt to combine several disparate tables needed to figure out character encumbrance all in one location. Good luck I know, but this seems to cover the basics for typical info. needed during character creation. The following tables assume the typical 10 coins = 1 pound for purposes of encumbrance. Note also that all values listed are for gold pieces.


Character Movement and Encumbrance Table (includes strength adjustment)

Strength Score
Unencumbered
Heavy -A
V. Heavy -B
Encumbered-C
3
0
1-350
351-700
701-1150
4-5
1-150
151-450
451-800
801-1250
6-7
1-200
201-550
551-900
901-1350
8-11
1-350
351-700
701-1050
1051-1500
12-13
1-450
451-800
801-1150
1151-1600
14-15
1-550
551-900
901-1250
1251-1600
16
1-700
701-1050
1051-1400
1401-1850
17
1-850
851-1200
1201-1550
1551-2000
18
1-1000
1001-1400
1401-1700
1701-2250
18/01-50
1-1100
1101-1450
1451-1750
1751-2500
18/51-75
1-1200
1201-1500
1501-1800
1801-2750
18/76-90
1-1300
1301-1600
1601-2000
2001-3000
18/90-99
1-1400
1401-1700
1701-2200
2201-3500
18/00
1-1500
1501-1900
1901-2400
2401-4500
A - Heavy load- max movement 9” no Dex reaction bonus
B – Very Heavy load- max movement 6” no Dex reaction bonus & can only trot a short distance
C – Encumbered- max movement 3”; cannot trot or charge; no Dex reaction/defense bonus; +2 to hit by enemies


Armor Type
A. C.
Cost

Encumbrance

Move
No Armor
10
NA
NA
12”
Shield only
9(-1)*
10
50
12”
Leather
8
5
150
12”
Ring Mail or
Studded Leather
7
30
15
250
200
9”
9”
Scale Mail
6
45
400
6”
Chain Mail
5
75
300
9”
Banded or
Splint Mail
4
90
80
350
400
6”
6”
Plate Mail
3
400
450
6”

  • Subtract 1 from AC if shield is used with armor.
 
Direction of Attack
to hit
Shield Adjustment
Dexterity Adjustment
Flank
normal
no
no
Rear
+2
no
no


Equipment

Cost

Encumbrance

Backpack(400 cn capacity)

2

20

Clothes, plain

0.5

--

Garlic-string

0.01

1

Grappling Hook

25

80

Hammer (snall)

2

10

Holy Symbol -Ag

25

1

Holy Water - vial

25

1

Iron Spikes (12)

0.01

60

Lantern

10

30

Mirror-sm. steel

5

5

Oil,Flask of

1

20

Pole, Wood -10’

0.03

100

Rations, Iron

5

75

Rations, Stand.

3

200

Rope - 50’

0.04

75

Sack-sm.(200)

0.01

5

Sack-lg.(600)

0.02

20

Stakes(3) +Mallet

0.03

10

Thieves’ Tools

30

10

Tinder Box

1

2

Torches (6)

0.06

120

Water-Wine Skin

0.15

5

Wine (1 quart)

1

50

Wolfs bane

0.1

1

Saddle & Bridle

12

375

Transport

Cost

Load

Camel

100

3,000

Cart-2 wheels

100

5,000

Horse, Draft

40

4,500

Horse, Riding

75

3,000

Horse, War

250

4,000

Mule

30

2,000

Saddle Bags

5

200

Wagon-4 wheels

200

12,000

Weapon

Damage

Cost

Encumbrance

Battle Axe ‡

1-8 / 1-8

5

75

Hand Axe

1-6 / 1-6

1

50

Long Bow ‡

1-6 / 1-6

60

100

Short Bow ‡

1-6 / 1-6

15

50

Quiver -12 arrows

1

30

Silver arrow – 1

1

2

Crossbow , heavy

2-5 / 2-7

30

80

Crossbow, light

1-4 / 1-4

12

50

Quiver – 20 bolts

10

20

Scimitar

1-8 / 1-8

15

40

Short sword

1-6 / 1-8

8

35

Long sword

1-8 / 1-12

15

60

Broad sword

2-8 / 2-7

10

75

Bastard sword

2-8 / 2-16

25

100

2 -Handed sword ‡

1-10 / 3-18

30

250

Club

1-6 / 1-3

0.03

30

Dagger(silver 30gp)

1-4 / 1-3

2

10

Dart

1-3 / 1-2

0.25

5

Footman's mace

2-7 / 1-6

8

100

Horseman's mace

1-6 / 1-4

4

50

Morning Star

2-8 / 2-7

5

125

Footman's flail

2-7 / 2-8

3

150

Horseman's flail

2-5 / 2-5

8

35

Halberd‡

1-10 / 2-12

9

175

Spear*

1-6 / 1-8

2

50

Warhammer*

2-5 / 1-4

7

50

Staff ‡

1-6 / 1-6

0.5

50

Sling w/ 20 stones

1-4 / 1-4

0.5

10

Javelin *

1-6 / 1-6

0.5

20

Medium Lance

2-7 / 2-12

6

100

Flask of oil (2 rd.)

**

2

10

Holy water (vial)

2-7

25

2

Torch

1-6 / 1-4

0.2

5


Weapon Type
Fire Rate
Short
Medium(-2)
Long (-5)
Crossbow - heavy ‡
1/2
5-80
81-160
161-240
Crossbow - light ‡
1
5-60
61-120
121-180
Long Bow ‡
2
5-70
71-140
141-210
Short Bow ‡
2
5-50
51-100
101-150
Sling - stone
1
5-40
41-80
81-160
Javelin
1
5-20
21-40
41-60
Oil or Holy Water
1
5-10
11-20
21-30
Hand Axe /Warhammer
1
5-10
11-20
21-30
Dart
3
5-15
16-30
31-45
Dagger
2
5-10
11-20
21-30
Spear
1
5-10
11-20
21-30

**Oil burns 1 turn, but drips off in 2 rounds when thrown, 2d6 first round then 1d6 damage the second.


Remember to adjust for: 1. Dexterity 2. Range 3. Cover 4. Magic
Two handed weapon    * ranged weapon




Capacity of various containers


Container      
capacity
Volume ft3
Container       
capacity
Volume ft3
Backpack
300
3
Purse
25
0.25
Wood box lg.
1,000
2
Sack lg.
400
4
Wood box sm.
500
1
Sack sm.
100
1
Belt pouch lg.
50
0.5
Saddlebag lg.
300
3
Belt pouch sm.
25
0.25
Saddlebag sm.
100
2
Iron chest lg.
5,000
50
Shirt, tied
100
1
Iron chest sm.
1,000
10
Flask
Pint
0.02
Iron coffer lg.
2,000
2
Water skin
Quart
0.03
Iron coffer sm.
1,000
1
Vial
1 oz.
1 oz.


Obviously these are the values I use in my campaign. You might use different values or capacities obviously. Just thought I'd share what I had for the sake of comparison. For those of you out there wondering, I usually leave it up to the party whether or not to use encumbrance and most times they do choose to use it. But even with relaxed rules they would still have to add up the totals at the end of the session. Also, quite obviously, common sense would also factor into it i.e no 8 ft tall gold statues being carried around.

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