Below is an attempt to combine several disparate tables needed to figure out character encumbrance all in one location. Good luck I know, but this seems to cover the basics for typical info. needed during character creation. The following tables assume the typical 10 coins = 1 pound for purposes of encumbrance. Note also that all values listed are for gold pieces.
Character Movement and Encumbrance Table (includes strength adjustment)
Strength Score | Unencumbered | Heavy -A | V. Heavy -B | Encumbered-C |
3 | 0 | 1-350 | 351-700 | 701-1150 |
4-5 | 1-150 | 151-450 | 451-800 | 801-1250 |
6-7 | 1-200 | 201-550 | 551-900 | 901-1350 |
8-11 | 1-350 | 351-700 | 701-1050 | 1051-1500 |
12-13 | 1-450 | 451-800 | 801-1150 | 1151-1600 |
14-15 | 1-550 | 551-900 | 901-1250 | 1251-1600 |
16 | 1-700 | 701-1050 | 1051-1400 | 1401-1850 |
17 | 1-850 | 851-1200 | 1201-1550 | 1551-2000 |
18 | 1-1000 | 1001-1400 | 1401-1700 | 1701-2250 |
18/01-50 | 1-1100 | 1101-1450 | 1451-1750 | 1751-2500 |
18/51-75 | 1-1200 | 1201-1500 | 1501-1800 | 1801-2750 |
18/76-90 | 1-1300 | 1301-1600 | 1601-2000 | 2001-3000 |
18/90-99 | 1-1400 | 1401-1700 | 1701-2200 | 2201-3500 |
18/00 | 1-1500 | 1501-1900 | 1901-2400 | 2401-4500 |
A - Heavy load- max movement 9” no Dex reaction bonus
B – Very Heavy load- max movement 6” no Dex reaction bonus & can only trot a short distance
C – Encumbered- max movement 3”; cannot trot or charge; no Dex reaction/defense bonus; +2 to hit by enemies
Armor Type | A. C. | Cost | Encumbrance | Move |
No Armor | 10 | NA | NA | 12” |
Shield only | 9(-1)* | 10 | 50 | 12” |
Leather | 8 | 5 | 150 | 12” |
Ring Mail or Studded Leather | 7 | 30 15 | 250 200 | 9” 9” |
Scale Mail | 6 | 45 | 400 | 6” |
Chain Mail | 5 | 75 | 300 | 9” |
Banded or Splint Mail | 4 | 90 80 | 350 400 | 6” 6” |
Plate Mail | 3 | 400 | 450 | 6” |
- Subtract 1 from AC if shield is used with armor.
Direction of Attack | to hit | Shield Adjustment | Dexterity Adjustment |
Flank | normal | no | no |
Rear | +2 | no | no |
Equipment | Cost | Encumbrance |
Backpack(400 cn capacity) | 2 | 20 |
Clothes, plain | 0.5 | -- |
Garlic-string | 0.01 | 1 |
Grappling Hook | 25 | 80 |
Hammer (snall) | 2 | 10 |
Holy Symbol -Ag | 25 | 1 |
Holy Water - vial | 25 | 1 |
Iron Spikes (12) | 0.01 | 60 |
Lantern | 10 | 30 |
Mirror-sm. steel | 5 | 5 |
Oil,Flask of | 1 | 20 |
Pole, Wood -10’ | 0.03 | 100 |
Rations, Iron | 5 | 75 |
Rations, Stand. | 3 | 200 |
Rope - 50’ | 0.04 | 75 |
Sack-sm.(200) | 0.01 | 5 |
Sack-lg.(600) | 0.02 | 20 |
Stakes(3) +Mallet | 0.03 | 10 |
Thieves’ Tools | 30 | 10 |
Tinder Box | 1 | 2 |
Torches (6) | 0.06 | 120 |
Water-Wine Skin | 0.15 | 5 |
Wine (1 quart) | 1 | 50 |
Wolfs bane | 0.1 | 1 |
Saddle & Bridle | 12 | 375 |
Transport | Cost | Load |
Camel | 100 | 3,000 |
Cart-2 wheels | 100 | 5,000 |
Horse, Draft | 40 | 4,500 |
Horse, Riding | 75 | 3,000 |
Horse, War | 250 | 4,000 |
Mule | 30 | 2,000 |
Saddle Bags | 5 | 200 |
Wagon-4 wheels | 200 | 12,000 |
Weapon | Damage | Cost | Encumbrance |
Battle Axe ‡ | 1-8 / 1-8 | 5 | 75 |
Hand Axe | 1-6 / 1-6 | 1 | 50 |
Long Bow ‡ | 1-6 / 1-6 | 60 | 100 |
Short Bow ‡ | 1-6 / 1-6 | 15 | 50 |
Quiver -12 arrows | 1 | 30 | |
Silver arrow – 1 | 1 | 2 | |
Crossbow , heavy | 2-5 / 2-7 | 30 | 80 |
Crossbow, light | 1-4 / 1-4 | 12 | 50 |
Quiver – 20 bolts | 10 | 20 | |
Scimitar | 1-8 / 1-8 | 15 | 40 |
Short sword | 1-6 / 1-8 | 8 | 35 |
Long sword | 1-8 / 1-12 | 15 | 60 |
Broad sword | 2-8 / 2-7 | 10 | 75 |
Bastard sword | 2-8 / 2-16 | 25 | 100 |
2 -Handed sword ‡ | 1-10 / 3-18 | 30 | 250 |
Club | 1-6 / 1-3 | 0.03 | 30 |
Dagger(silver 30gp) | 1-4 / 1-3 | 2 | 10 |
Dart | 1-3 / 1-2 | 0.25 | 5 |
Footman's mace | 2-7 / 1-6 | 8 | 100 |
Horseman's mace | 1-6 / 1-4 | 4 | 50 |
Morning Star | 2-8 / 2-7 | 5 | 125 |
Footman's flail | 2-7 / 2-8 | 3 | 150 |
Horseman's flail | 2-5 / 2-5 | 8 | 35 |
Halberd‡ | 1-10 / 2-12 | 9 | 175 |
Spear* | 1-6 / 1-8 | 2 | 50 |
Warhammer* | 2-5 / 1-4 | 7 | 50 |
Staff ‡ | 1-6 / 1-6 | 0.5 | 50 |
Sling w/ 20 stones | 1-4 / 1-4 | 0.5 | 10 |
Javelin * | 1-6 / 1-6 | 0.5 | 20 |
Medium Lance | 2-7 / 2-12 | 6 | 100 |
Flask of oil (2 rd.) | ** | 2 | 10 |
Holy water (vial) | 2-7 | 25 | 2 |
Torch | 1-6 / 1-4 | 0.2 | 5 |
Weapon Type | Fire Rate | Short | Medium(-2) | Long (-5) |
Crossbow - heavy ‡ | 1/2 | 5-80 | 81-160 | 161-240 |
Crossbow - light ‡ | 1 | 5-60 | 61-120 | 121-180 |
Long Bow ‡ | 2 | 5-70 | 71-140 | 141-210 |
Short Bow ‡ | 2 | 5-50 | 51-100 | 101-150 |
Sling - stone | 1 | 5-40 | 41-80 | 81-160 |
Javelin | 1 | 5-20 | 21-40 | 41-60 |
Oil or Holy Water | 1 | 5-10 | 11-20 | 21-30 |
Hand Axe /Warhammer | 1 | 5-10 | 11-20 | 21-30 |
Dart | 3 | 5-15 | 16-30 | 31-45 |
Dagger | 2 | 5-10 | 11-20 | 21-30 |
Spear | 1 | 5-10 | 11-20 | 21-30 |
**Oil burns 1 turn, but drips off in 2 rounds when thrown, 2d6 first round then 1d6 damage the second.
Remember to adjust for: 1. Dexterity 2. Range 3. Cover 4. Magic
‡ Two handed weapon * ranged weapon
Capacity of various containers
Container | capacity | Volume ft3 | Container | capacity | Volume ft3 |
Backpack | 300 | 3 | Purse | 25 | 0.25 |
Wood box lg. | 1,000 | 2 | Sack lg. | 400 | 4 |
Wood box sm. | 500 | 1 | Sack sm. | 100 | 1 |
Belt pouch lg. | 50 | 0.5 | Saddlebag lg. | 300 | 3 |
Belt pouch sm. | 25 | 0.25 | Saddlebag sm. | 100 | 2 |
Iron chest lg. | 5,000 | 50 | Shirt, tied | 100 | 1 |
Iron chest sm. | 1,000 | 10 | Flask | Pint | 0.02 |
Iron coffer lg. | 2,000 | 2 | Water skin | Quart | 0.03 |
Iron coffer sm. | 1,000 | 1 | Vial | 1 oz. | 1 oz. |
Obviously these are the values I use in my campaign. You might use different values or capacities obviously. Just thought I'd share what I had for the sake of comparison. For those of you out there wondering, I usually leave it up to the party whether or not to use encumbrance and most times they do choose to use it. But even with relaxed rules they would still have to add up the totals at the end of the session. Also, quite obviously, common sense would also factor into it i.e no 8 ft tall gold statues being carried around.
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