Tuesday, August 30, 2016

RIP Gene Wilder


Actor Gene Wilder has died aged 83. He starred in classics like Willy Wonka & the Chocolate Factory, Blazing Saddles, Young Frankenstein, The Producers, See No Evil Hear No Evil, Silver Streak, and the Frisco Kid.
The actor died in his Connecticut home as a result of complications from Alzheimer’s disease, Wilder’s nephew said, adding Wilder hadn’t disclosed his illness because he did not want to disappoint or confuse his fans.

Wilder, a Milwaukee native who was born Jerry Silberman in 1933, was nominated for an Oscar twice in his career — once for best supporting actor for his role in The Producers and once for co-writing Young Frankenstein with Mel Brooks.

Thursday, August 11, 2016

Saturday, July 30, 2016

B2 - Keep on the Borderlands - #4 Common Stables & #5 Warehouse

My continuation of the mapping of the buildings inside the Keep. While these maps aren't really needed by anyone, per se, I just did them to complete the set of floorplans for the Outer Bailey. I mean c'mon, they're just basically big rectangular boxes as you can see here.

COMMON STABLE: This long building is about 15’ high, with a 3’ parapet atop its flat roof, so that it can be used in defense of the gate. The gateside wall is pierced for archery. There are always grooms inside tending to horses and gear.





I added some of the contents for the warehouse, so that it didn't look so pathetically empty. Otherwise it would have just been a legend with a big, empty rectangle next to it.

COMMON WAREHOUSE: Visiting merchants and other travelers who have quantities of goods are required to keep their materials here until they are either sold to the persons at the KEEP or taken elsewhere. This long building is about 15’ high, with a 3’ parapet atop its flat roof, so that it can be used in defense of the gate. The gate-side wall is pierced for archery. Its double doors are chained and padlocked, and the corporal of the watch must be called to gain entry, as he has the keys. Inside are two wagons, a cart, many boxes, barrels, and bales - various food items, cloth, arrows, bolts, salt, and two tuns of wine.

Thursday, July 28, 2016

B2 The Keep on the Borderlands Map Index

A couple of days ago as I was busily posting the various maps for the buildings inside The Keep on the BorderlandsZach H. over on Zenopus Archives suggested I put up an index post so that it would be easier for folks to dig through this info. Now, while I try to be diligent about labeling all my posts, I can see the merits of putting a dedicated post where folks can go and jump directly to what they're looking for without having to wade through all the rest of the muck and mire.

So here it is folks, the index to my B2 posts up 'till now and (hopefully) any future missives that might come out will get indexed here as well.

Maps




Wednesday, July 27, 2016

B2 - Caves of Chaos - My Spin

In my continuation of B2 posts and since I'm overly fond of maps I give you the following. Inspired by the colored Caves of Chaos map from Telecanter and the "Caves of Chaos is a One-Page Dungeon" map by Zach S. as well as this guys annotated version, I've modified and made my own mash-up version of all of the above.  Why did I do this, because the sum of the parts make up a greater whole, I felt. With labels showing what areas belong to which tribe, which guards/monsters are in what rooms, and what directions they will take upon being alerted as well as what surprises the party's likely to encounter upon a second visit to the same cave. For me this map represented 90% of what I needed to run this module in a concise manner.

Here is a DM non-colorized version with no trees shown for those who might want to make their own notations and scribbles or what-not.









And here is a player's version of the map with no room numbers or secret doors/passages shown. Also, sans trees.






Just borrowing the best parts from here and there to make my job of DMing easier and thereby (hopefully) more enjoyable for the players.
If for some reason someone wants any of these files in an even larger/more detailed format just PM me. I just uploaded a somewhat conservative file size to avoid hogging anyone's bandwidth.

Tuesday, July 26, 2016

B2 - Keep on the Borderlands - #17 Chapel

My continuation of the mapping of the buildings inside the Keep. This is the final map in this series the Chapel (#17) alongside the Inner Bailey wall behind the warehouse and opposite the Guild House (#16).

The spiritual center of the Keep is located in a building that has a peaked roof two stories tall; the interior is one large room. The altar is located at the eastern end, with a colored glass window above it; the window is 20’ tall and 8’ wide. An offering box is fastened securely atop a heavy pedestal in the southeast corner.

With this last building my series on the buildings inside the Keep comes to a close. I will put up a index post with all of the relevant posts linked so that it is easier for folks to locate these maps and info. For now just select B2 in the labels at the bottom of the post to get the relevant articles listed.
These maps are all of the old school blue I'm fond of, based on some hand drawn maps I found some time ago over on Dragonsfoot by paleologos.

Monday, July 25, 2016

B2 - Keep on the Borderlands - #15 Tavern


My continuation of the mapping of the buildings inside the Keep. This is the Tavern (#15) located across from the Fountain Square and alongside the Travellers Inn.

This place is the favorite of visitors and inhabitants of the KEEP alike. The food is excellent, the drinks generous and good. The place is always active, with patrons at any time of day or night. The barkeep, if talking with a good customer and drinking to his health, will sometimes talk about the lands around the keep.

The cellar is where drink and food are stored and prepared, and where the servants sleep. The family sleeps in the small loft. 

The cellar and loft, which houses the bedroom/living quarters for the Innkeeper, his family and staff is not detailed here, in the player's version of the map. At some later point I will re-visit this post and put up the full floorplan.

We're down to the home stretch with only one more building, the Chapel, left to go. These maps are more of the old school blue I'm fond of, based on some hand drawn maps I found some time ago over on Dragonsfoot by paleologos.