Taking a page out of Maldin's playbook I modified the combat wheel to include some of the more commonly needed charts on the back of the wheel. This saves on flipping through books during play.
Anyway without further ado the (slightly modified) AD&D 1ed Combat Computer;
Print it out on the best cardstock your printer can handle, or do as I did and glue the two printed sheets to some decently stiff cardboard. Cut out the two discs. The outer ring of large numbers on the lower disc should all be visible once the two discs are connected, while the inner ring of large numbers should only show in the "Target AC" window. Cut out the four windows in the middle of the upper disc too (Xacto knife or razor knife - use caution). As has been commented below, it might be a good idea to laminate the discs before assembling them. Connect the two discs with whatever method you can find that works and allows the two discs to turn on the same axis.
If you really need instructions for how to
use it you obviously haven't played enough 1st Edition and you shouldn't
be
messing about with such complex tools as this - you might hurt
yourself. To use it, turn the two discs until the AC of the target
shows in the window and lines up with the arrow. Find
the curved, colored band on the upper disc that corresponds to the class
of the attacker.
Find the column section on the band that includes the attackers level
(or hit
dice for monsters). Follow that column out to the outermost edge and
read the number required to hit
in the same column
off of the
lower disc.
Note, that common sense must be used here - when you try to read results where the adjustment windows are black you're "off the chart". Weapon-vs-AC adjustments will ONLY be accurate when turning the
discs to select an AC between 10 and 2, because obviously you're actually
selecting the corresponding armor TYPE at that point, not actual armor CLASS.
Let's try an example here. A 6th level MU attacks a unarmored foe with a dagger. You would line up the inner wheel with the target AC 10, look at the "to hit" needed for a 6th level MU and see that it was a 9 and then subtract the armor modifier for the dagger (+3) to arrive at the final score of 6 needed to hit.
Easy-peasy right? That is why all the players are requested to calculate their "to hit" charts ahead of time, because it can be time consuming to do in combat situations. As with most things the explanation can be much more complex than the actual process.
Edit 11/1/13 - Corrected the tables on the back. The Cleric turning table was slightly modified from the BTB 1ed. version. That has been updated since this seems to be getting some traffic. If anyone sees any other irregularities or typos let me know.
Edit 11/1/13 - Corrected the tables on the back. The Cleric turning table was slightly modified from the BTB 1ed. version. That has been updated since this seems to be getting some traffic. If anyone sees any other irregularities or typos let me know.
Thanks, this is just what I was looking for! I will be taking a long road trip with the kids and we are 1stEd players so this will make the in-the-car playing much more accurate!
ReplyDeleteWow, just looked at this comment. For some reason blogger didn't bother to send it to me when it was posted. Either that or it got spam filtered.
Delete(I'll never admit I sometimes am to free with the delete button.)
Regardless glad this was of help
Cheers
i found your D+D combat wheel. I had an original back in the early mid 80's and used it with great success for many campaigns. I have been recollecting 1st edition A D+D books and modules, and have looking for this wheel. It is very hard to play D+D without this wheel. Is there anyway i could get a higher resolution scan or printout of the two pieces of this wheel?
ReplyDeleteI don't think the screen res will cut the mustard. I would be happy to pay you for your time. Thank you for putting this up.
T C Calkins / tapedin@gmail.com
Check your email, although I only have it @300 dpi which is what's posted here.
DeleteAny chance you might consider making a version of this that uses the Alternate Turning Table figures, Alfons? :D
ReplyDeleteAllan.
Thanks! this is exactly what i was looking for. very much appreciated!
ReplyDeleteDo you have a higher quality file?
ReplyDeleteIf you could email me the higher quality file as well, greatly appreciate it! charles@tassell.org
ReplyDeleteWould calculating Thac0 for every player be useful?
ReplyDeleteI wonder if then the issue is that it is no longer 1e. Although, this is what I've often done, figuring calculations are close enough for my situations and it certainly saves time. But the calculations are all a bit off from the 1e tables.
DeleteI got the original when it came out. I mounted it on cardboard and have used it for decades. I still use. it. LOL.
ReplyDelete