A while back I was playing an AD&D 1ed game online set in Greyhawk. My favorite game and setting, in case that isn't obvious yet. Unfortunately that game dissolved after a short while along with a couple other online games I had been playing in. After a short stint looking for something suitable I decided to bite the bullet and just DM it myself. This was in part because the FtF campaign I've been DMing is starting to wind down after ~7 years of play.
So now I'm DMing a Google Hangouts game starting off in the Keep. Naturally I've set it in Greyhawk and will be taking the folks through
B2 Keep on the Borderlands to start off. Believe it or not, except for a short foray into the Caves of Chaos just recently, I had never played or DMed this module.
Looking around on the web there is a metric ton of info, game reports, maps, conversions and the like for this module. So naturally I decided to add some more junk to the pile. If someone finds it useful, great, but really I'm just putting it up here as a sort of work in progress, for my own benefit primarily.
My first steps in setting up any new campaign is, and has always been, the maps. Looking around for maps of the wilderness and Keep I found a few that I liked but just weren't 'perfect', for me anyways. So, naturally I took the ones I liked and adjusted them to suit my own tastes and style.
The
Hexographer map over on
breeyark.org was the closest to what I had in mind, so that's the one I adjusted to my liking.
As you can see I've borrowed things from all over the place on this map.
The scale 'debate' I just sidestepped by making the caves ~2.5 hours to get to by an unencumbered man on foot and left it at that. You'll notice some farmhouses and fields located just outside the Keep. These I placed there because it seemed like a perfect place for the start of a new town, with some protection nearby. The farmers scamper into the Keep at nightfall when the raiding gets to be extreme. After all, they're brave not stupid.
Since this is situated in Greyhawk the next question was where was I going to place it, besides the suggested
Yeomanry.
Since I'm planning on tying this in with
The Temple of Elemental Evil later I decided to place it not too far away on the Wild Coast along the Jewel River. If you click on the environs map you'll see a spot towards the bottom in the middle of the Welkwood labelled Baridel Castle, the name for the Keep I adopted in my version of Greyhawk.
The next step was the keep itself. The
Castellan Keep map over at
halfblogre.com caught my eye, so that was the next to get incorporated into my milieu. As you can see I just adjusted it slightly to conform to my view of the Keep. You'll notice I've added some storage towers to the inner gatehouse, as well as switching the location of the stables and warehouse. I just figured the Smith would need direct access to the horses and putting it next to the Smithy/Armorer would make more sense. You'll also note that I added some barracks to the inner bailey since the 250+ inhabitants (mostly soldiers) of this castle needed someplace to sleep, too.
Next time is some old school blue maps of the different buildings inside the Keep itself.