So here it is folks, the index to my B2 posts up 'till now and (hopefully) any future missives that might come out will get indexed here as well.
Maps
- B2 kick-off post with the Greyhawk environs map, wilderness surrounding the Keep hexographer map, and my take on the map of the Keep itself.
- #4 Common Stables
- #5 Warehouse
- Private Aptarment # 7a Jewel Merchant
- Private Apartment # 7b Priest
- Private Apartments # 7 c/d/e
- Smithy/Armorer # 8
- Provisioner # 9
- Trader # 10
- Loan / Bank # 11
- Travellers Inn # 14
- Tavern # 15
- Guild House # 16 - my old school blue version
- Chapel # 17
- Fortress # 24
- Caves of Chaos colorized re-spin
These have inspired me to follow up on your effort with one other missing interior map, the Keep Fortress. I can't imagine what everyone else did whenever the party was summoned to speak with the Castellan. I based my map on the description given on page 11. I did the main level, Upper level, and lower level. If you'd like to use them, clean up and include with your set, all the better.
ReplyDeleteSure, always interested in what's been done by someone on this topic. Interesting to see it from a different perspective.
ReplyDeleteAs for the Fortress I used this;
http://dndshack.20m.com/keep.html
Cool, but I don't mean the entire Keep, I mean giving the insides of the Fortress (area 24) the same love as these outer bailey floorplans of yours. What's added to that one is a bit of an afterthought, with 10' wide corridors, 10' wide prison cells, and 6 ballroom sized chambers each twice the size of the buildings in the outer bailey. Mine is devised based on actual castle construction and function. How should I send it?
ReplyDeleteThanks for these!
ReplyDelete