Showing posts with label quiz. Show all posts
Showing posts with label quiz. Show all posts

Sunday, September 6, 2015

Superhero Film Alphabet

Been a while since I posted the Sci-Fi Movie Alphabet poster, so I decided it might be time to share this, for those folks who haven't seen it yet.




For those folks who might not have seen all of these here are the answers;
a-Amazing Spider-Man b- Batman c- Captain America d- Daredevil e- Elektra f- Fantastic Four g- Green Lantern h- Hellboy i- Iron Man j- Jonah Hex k- Kick Ass l- League of Extraordinary Gentlemen m- Meteor Man n- Nick Fury o- Orgazmo p- Punisher q- Quicksilver r- Robocop s- Superman t- Teenage Mutant Ninja Turtles u- Unbreakable v- Venom w- Watchmen x- Professor X y- Yellowjacket z- Zoom

Friday, September 19, 2014

What D&D Character are You?

Took another "What character are you?" test. Amusing results.

I Am A: Neutral Good Elf Sorcerer (7th Level)

Ability Scores:
Strength-18
Dexterity-16
Constitution-16
Intelligence-16
Wisdom-14
Charisma-13

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




I took this test a while ago and these were my results last time. Although I remember the quiz being slightly different from the one I took today. It did match up with my alignment quiz however.

Thursday, February 20, 2014

What's your AD&D 1ed Alignment?


Neutral Good

1 chaos, -12 evil and 14 balance!
Neutral Good
"The struggle of humanity against power is the struggle of memory against forgetting."
...
-- MILAN KUNDERA
......
With regards to Law and Chaos, you are Neutral

With regards to Good and Evil, you are Good

Neutral Good people are practical romantics. Which might sound like a contradiction in terms, and maybe it is. They don't care though. They know the world doesn't always make sense, and that you can't put all your faith in cut-&-dried definitions. A Neutral Good person generally takes the moderate position. Both security (order) and liberty (chaos) can be good things, but one isn't necessarily better than another. In some situations the law brings the most benefit, in other cases personal freedom is more desirable. It's all relative. Order and chaos are just theoretical constructs. They are means to an end, not ends in themselves. The greater good is just that : whatever brings the greatest amount of actual good to the world. People get too hung up on definitions. Many people believe "good" has a single concrete meaning, and anyone that disagrees with their interpretation is the bad guy. Good people fight each other over different shades of meaning, never understanding that the other guy is not all that different from them. Neutral Good seeks to avoid this, knowing that a real understanding of the world is only achieved by respecting human life, keeping an open mind, and seeking Truth in all things. In the words of Socrates, "There is only one good -- knowledge. And one evil -- ignorance."

Neutral Good is "absolute goodness." It is the purest of the good alignments, the one most concerned with bringing peace, prosperity, and happiness to the world. Being pure good, it understands pure evil better than anyone. Mankind has an almost limitless capacity for self-deception -- in the right circumstances, people will believe anything. Evil individuals or groups will try to cloud your understanding of truth and replace it with their own agenda, until eventually you believe that war is peace or two plus two equals five. Once you can no longer think objectively, they've got you where they want you. Evil's best chance of defeating good is by making people forget that good even exists ... by making them forget they have a choice. The struggle of humanity against oppression and domination can only be won by remembering what humanity actually is. To this end, Neutral Good opposes the manipulation and control of innocent people in any way, striving for an egalitarian Utopia where nobody can take advantage of anyone else. A nice idea in theory, although it'll probably never happen. Just further proof of the unrealistic incompetence that defines the good alignments in general. Unfortunately, the people who would do the most good in positions of power are often the people least capable of achieving power in the first place. And vice-versa.

Quick Scoring Guide
evil scores of -8 to -19 : generally good
evil scores of -20 to -29 : exceptionally good
evil scores of -30 & down : saint
Your polar opposite is : Neutral Evil

Fictional Examples of NEUTRAL GOOD

Bilbo Baggins after his adventure, Frodo Baggins, and Gandalf (Tolkien) ... MacLeod (Highlander) ... Jack Sawyer and Speedy Parker (The Talisman) ... Winston Smith (1984) ... Luke Skywalker and Obi Wan Kenobi (Star Wars) ...
Possible Real-Life Examples of NEUTRAL GOOD
Socrates, and perhaps Aristotle ... Thomas Jefferson (the best government is the least governed) ... George Orwell ... Mother Theresa ... Salvatore Guiliano aka "the Sicilian"

Your Destination in the Afterlife : ELYSIUM

According to Gygax, your soul is going to Elysium. This was the "Heaven" of the ancient Greeks, the Golden Country in the eternal west where the sun never sets. Most souls in ancient Greece simply went to the Land of the Dead, a grey and gloomy place of perpetual twilight. Only the purest and most noble souls could reach Elysium. To give you an idea, it was probably something along the lines of the Roman Afterlife in the movie "Gladiator" ... the blue skies and warm winds and endless fields of grain. In this place, you've come home.

In the AD&D universe, Elysium has four levels and lies between Paradise and The Happy Hunting Grounds. Gygax placed this plane in the very center of the higher planes, at the zenith of the sky. This is the highest plane of all, the best of the best. Congratulations. Or since it's Greek, maybe I should say kudos.
And may The Force be with you, always.  ;-)

Your Analysis (Vertical line = Average)

Sunday, April 1, 2012

What Kind of D&D Character Would You Be?

While not strictly AD&D 1ed this test (while long) came up with rather amusing  results. I must admit I usually do play Fighters or Magic Users but tend to stray more towards the choatic end of the spectrum in game, mostly because of the group dynamic and the way we interact during game play. While I tried not to fudge on my answers, it's much easier to give the "right" answer on a quiz than during real life interactions. So, as with anything on the net "take with a grain of salt."


-------------------------verbatim results-----------------------------
(Take the quiz here.)

This is what it came up with for me:

I Am A: Lawful Good Human Paladin/Sorcerer (4th/3rd Level)
Ability Scores:
Strength-18
Dexterity-17
Constitution-17
Intelligence-16
Wisdom-15
Charisma-14

Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)