Friday, December 28, 2012

Stan Lee Birthday: The Comic Genius Turns 90


Check the full article here

Posted:   |  Updated: 12/28/2012 12:39 pm EST
Today is the birthday of comic genius and wily television personality, Stanley Lieber, better known as Stan Lee. The Marvel writer and editor behind works such as "The Amazing Spiderman" and "The Incredible Hulk" is turning 90 years old this Friday, December 28.
stan lee birthday
A young Stanley Lieber began his comic career at Timely Comics in 1939 in New York. His initial duties included proofreading, erasing pencil marks and filling inkwells, but two years after this drudgery he enjoyed his first text-filler job in a 1941 issue of "Captain American Comics," writing under the pseudonym Stan Lee.
His first real career break arrived at 19 years old, when Timely editor Joe Simon and his creative partner Jack Kirby left the company. Lee was subsequently given the post of interim editor, but it was his talent for writing and imagining epic heroes that earned him the permanent position of editor-in-chief, a seat he would occupy until 1972 when he was made publisher of Timely's later evolution, Marvel Comics.
Lee's truly creative era began in the late 1950s, however, when DC Comics spurred a trend in superhero stories, courtesy of characters like the Flash and the Justice League of America. Lee was given the task of creating a team of heroes similar to JLA for Marvel, the result of which was the Fantastic Four. Working mostly with Kirby as well as with Bill Everett and Steve Ditko, Lee went on to devise personalities like the Hulk, Iron Man, Thor, the X-Men, Daredevil, Doctor Strange and, of course, the Amazing Spider-Man.
stan lee

In his later career, Lee dabbled in work for DC Comics, refashioning heroes like Superman, Batman, Wonder Woman, Green Lantern and Flash for a series called, "Just Imagine..." His most recent endeavor is a new YouTube channel, aptly named "Stan Lee's World of Heroes."
I'd like to wish Mr. Lee a very happy 90th birthday.

Thursday, December 27, 2012

Star Trek Infographic

Now I know this is supposed to be mostly AD&D but I just couldn't help but share this since I am a Star Trek fan and I just love the visual way this is conveyed.

Brush up on a whole slew of facts and figures about Star Trek: The Original Series, which you didn't actually need to know.

The full size original is here: http://www.behance.net/gallery/Star-Trek-infographic/2085020

Wednesday, December 26, 2012

Inn generator

While I have given up on WoTC for a couple of years now, surprisingly enough, their new online Inn Generator  works for any edition your playing.

Here is The Shifty Greaves Tavern generated from there. The only thing you have to watch out for is some of the 4ed races don't jibe with 1ed.

Staff
Rooms Available (9/10)
7 servers and 2 bouncers

Barkeep
Zoa Tethenbri (F, Halfling, 45)

Class (Fine)
Room: 2gp/day, Noble's Quarters: 10gp/day

NPCs Present (210)
10 Bards, 55 Merchants, 13 Military Elite, 88 Nobles, 20 NPC Adventurers, 10 Priests, 5 Shady Characters, 9 Other

Today's Special
Locale (Truly Nasties)
Baked pheasant with leeks, Silvermoon mead
Atmosphere (Sad)
The passing of a local priest hit the community hard, and today is the anniversary of her death.
Topics of Conversation (4)
• A server chuckles as a customer whispers into her ear—something about a "moonlight stroll."
• Parents speak of their ire at their childrens’ dreams of someday becoming adventurers.
• A customer laments his upcoming chores. He despairs of a full two weeks of hard work attending to his master’s errands.
• Two patrons quietly negotiate a small business deal involving the sale of various local commodities.
Random Events (1)
• Outside, a man appears to be waiting for someone to leave (or enter) the inn. He seems nervous.

Thursday, December 20, 2012

7 RPGs

Over at Google+ #7RPGs  there is new meme making the rounds and Gnome Stew has picked up.
The idea is to post your 7 RPGs you have most played or GMed.

So here goes -
In order:
  1. Advanced D&D 1ed.
  2. D&D Basic/Expert
  3. Rolemaster 
  4. Runequest
  5. DragonQuest
  6. Traveller
  7. Call of Cthulhu
This list covers both played and GMed categories. In the beginning I only played and now it seems I only GM.

I just noticed the picture is in chronological order, while the list is in order of most played. I'm assuming this won't mess folks up.

Friday, July 27, 2012

Gary's 74th Birthday

On the 74th anniversary of Gary Gygax' birthday I thought it fitting to post something about this. Wouldn't you know this was already done (probably better) over at gamesindustry.biz Tomas Rawlings looks at the legacy left by the designer of Dungeons and Dragons. Below is the article.

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"So how do I become a games designer?" is a question I often get asked as I engage with students and gamers in my work. The reply I often give is simple, "Shutdown your PC, switch off your tablet, turn your phone to silent then get hold of a copy of Dungeons & Dragons". Of course I don't mean the various video game versions (great as many of them are) and I don't mean the recent Facebook game (which is also fun). I mean the original rule book plus some pens, paper and loads of dice (don't forget those d20s!). Then, Level 1 Magic User, you will be ready to begin your journey...
Playing Dungeons & Dragons is one of the best ways to learn the foundations of game design. It is how I (and lots of others in the industry) learned about making games. By running Dungeons & Dragons games we had to master a number of key skills including narrative, drama, gameplay balancing and crucially, the all important stats systems. These diverse areas make Dungeons & Dragons a bit of a paradox; at once a geeky stats-fest and yet also the ultimate social game that only works with a group of friends. What makes it a great way to learn about game design also points to why all games developers owe its co-creator and gaming legend, Gary Gygax, a full horn of ale and a lot of thanks.
"I often feel that all we are doing with digital technology is trying to emulate the purity of gameplay that D&D achieved"
Sadly Gary is not with us today. He died back in 2008, aged 69. Gary was a gaming legend. As well as creating Dungeons & Dragons (along with Dave Arneson) then developing the concept into Advanced Dungeons & Dragons, he also founded the company TSR (now owned by Wizard of the Coast) and the Gen Con gaming convention as well as creating/assisting in a number of other game systems such as Chainmail (the forerunner of Dungeons & Dragons) and Lejendary Adventure.
But for me, his most important legacy is Dungeons & Dragons (aka D&D). If you've not played it, its a Role Playing Game (RPG), played by a bunch of friends sat around a table. One person runs the game (the Dungeon Master or DM for short) while the rest take the role of players within the DM's world. The game is moderated by the DM to a framework set by the D&D rule books and rendered in the player's imaginations. D&D is pure social gaming - it is all about the people playing. And D&D is pure multiplayer gaming - it is all about the player's joint interactions. I often feel that all we are doing with digital technology is trying to emulate the purity of gameplay that D&D achieved.
It is also the great-grandfather of much of video gaming. Why? D&D, the product of Gary's rich imagination was based on a key insight to merge character, narrative and stats into a 'game engine'. D&D envisioned a fictional world simulator designed to be played within (and with). This core idea is still the basic framework for so much of today's video games industry. For example D&D has Hit Points and Damage Modifiers, Hit Rolls and Armour Classes - how many other video games, even non-RPGs, have borrowed this combat framework? D&D has progression with character levels, equipment, skills, spells and more. How many games use the various incarnations of levelling up to keep players interested? Tens of thousands. D&D gave roles to the participants via character classes such as Fighter, Magic User, Cleric, Thief and more. How many games use this approach of allowing the player to map their identity into the game? The answer is legion.
When I first learned to code about aged 12 (BASIC on the BBC), the first program I wrote was a character generator for D&D that rolled up the basic stats for a new character; the two were a natural fit. The first collaborative game I worked on (aged around 13) was an attempt at a D&D type RPG with a fellow pupil who could code much better than me. D&D worked as a video game like dwarves work with beards and gold.
1
AD&D Dungeon Masters Guide, revised edition, 1979.

D&D was also the seed for much more. The basic world-building structure of D&D was a rich source of inspiration for other games and many other games followed from Gary's template; RuneQuest, Boot Hill, Stormbringer and Call of Cthulhu to name a few. They were always defined in relation to D&D; Call of Cthulhu was like D&D but with less emphasis on the combat and no levelling up. RuneQuest was like it but had a more expansive combat system, and so on.
I have a fairly sizeable collection of RPG games (I know, I know, it's a wonder that I'm not single, much less married. The secret is a Level 3 Charm Spell.) At home, on my book shelf with pride of place is the TSR 2nd edition of Dungeons & Dragons. For all the reasons I've outlined and the hundreds of hours I spent playing the game, I'd like to raise a mug of mead to Gary Gygax; innovator, game designer, geek, star of Futurama and somebody who brought gaming to the millions. Short of eradicating malaria or something like that, it is hard to imagine a better legacy to leave to the world; that being the bringer of such a volume of fun.

Wednesday, July 11, 2012

City of Greyhawk Map - Undercity

While the current Greyhawk campaign is on hiatus I still am working on certain aspects of that campaign. Since I have always loved maps of all sorts and in all forms I have been continuing my City of Greyhawk maps. While there are still many improvements to be made here is a work in progress on my current undercity map of Greyhawk.



City of Greyhawk - undercity
The above ground City of Greyhawk article  that I posted previously.